Insite

Latest Reviews
Random Review
  [7.5] DM-Revelation
[4.0] DM-Parallel
[6.5] DM-Koden
[6.5] DM-GardenOfDreams
[3.5] DM-Aphelion
[7.0] DM-1on1-Sargasso
[5.5] CTF-Rell_v2
[7.0] Josen Pack
[8.0] HOLP Map Pack
[7.5] DM-Razerate
[4.0] DM-Pure
[7.5] DM-Gorgon
The Bottom Line on Unreal Level Design. CTF-FNB-Spacepo
Map of the Moment Hot Maps Latest Comments
 
[8.0] HOLP Map Pack
Author: HOLP Team
A must-download pack of maps for any and all players. Most sport better gameplay than what you'll find in stock UT3!..
DM-Revelation
DM-1on1-Sargasso
Josen Pack
HOLP Map Pack
DM-Razerate
DM-Gorgon
DM-Starkstrom
DM-Indasky - SkaarjMaster
DM-BrickDust - 9 firefly
DM-Revelation - PASHKO
DM-Revelation - 7 SkaarjMaster
CTF-GardenOfHea - ClanLord
DM-GardenOfDrea - 7.5 SkaarjMaster
DM-Razerate - 8 SkaarjMaster
UT - UT2003 - UT2004 - UT3 


Insite Review Schema

The Insite review schema is based on what we call "descriptors." Each score has an allocated description of what a map with that rating should be. It should also be noted that the score out of 10 is an informal 50/50 split between AVA (see below) and gameplay. So a map that has absolutely stunning visuals but is unplayable can only get a maximum score of 5 and vice versa. No splitting up of scores (lighting, textures, flow, etc.) will be provided. Such details will be addressed in the review and reflected in the score. Half marks (0.5) indicate the map fits somewhere in between two descriptors.

Remember, reviews are naught but opinions. What we say is not the final word in whether a map is good or not. I know we make it seem like that with our slogan of "the bottom line on Unreal level design," but that's just for show. The score a reviewer gives a map is a mark of his own personal feelings toward it, and, of course, your own likes and dislikes may sometimes severely disagree with what the reviewer has said about and scored a map.

Note: There may be instances where the difference between a map's quality of AVA and gameplay is so different that the score awarded doesn't properly fit any descriptor. In such cases, the reviewer will point this out.


The Descriptors

10 = Perfect map. I don't believe there has been or ever will be one of these, but you can always hope for the best. =D
9 =
This is an excellent map. It has astounding gameplay complemented by equalling astounding AVA. This is a must-download map!
8 =
This map displays a high level of competence with the Editor. No rough edges present, and detail in both AVA and gameplay is duly addressed and perhaps excellent in one of those fields.
7 =
A very good map. This level may have great atmosphere or gameplay but possibly not in both these areas. This map deserves a spot on your hard drive.
6 =
A good map where the author is obviously competent in the Editor. Gameplay and AVA are decent but the map overall is lacking that something that yells "Ownage!"
5 =
An average map that is worth a look. The author may require some refinement in the technical side of the Editor, whether this is in the field of gameplay or AVA.
4 =
A below-average map (though how much remains open) that lacks in both gameplay and AVA. There is much room for improvement, but it is not a total waste of space by any means.
0-3 =
You won't see this low a score at Insite because we won't review maps of this standard. We feel a map with a score this low was not ready to be released to the public and that it's not worth the time and effort of neither our reviewers nor our readers to pay it much attention. A 3.5 is as low as we'll go for the sake of everyone's sanity.


Wondering exactly what gameplay and AVA entails? There are other things involved, but these are just a few things to give you an idea. One thing to remember in making a good map is knowing the Editor back to front. You're not going to fair very well if you struggle to align textures, brushes, and simply just light up the level so you can see.

AVA - Atmosphere, Visuals, and Aesthetics

  • Lighting - Is the place simply lit or has there been careful thought to add to the atmosphere? Are the lights sourced properly? Does the lighting look and feel realistic?
  • Texturing - Is it good or done poorly? Do things look natural? What about extra features like trim and other detail?
  • Audio - Music and sound effects... How are they used to further the atmosphere?
  • Atmosphere - This is a broad term that is the result of good use of lighting, textures, audio, etc. Essentially, does the map give you a sense of "being somewhere" or do you simply feel as though you're playing a map?

Gameplay

  • Bot Play - There are many offline players out there... How are those bots performing?
  • Flow and Layout - What physical qualities about the map make it good and fun to play?
  • Map Strategy - Does the map promote a wide range of playing skills, natures, abilities, and approaches?
  • Suitability - If it's a CTF map, does it promote teamwork to capture?
  • Item Placement - Weapons, pickups, and vehicles... Are they just strewn about randomly or was thought put behind their placements?