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DM-MetalCage (UT)

Map Author: Mr-K
Download Here! (0.50 MB)
Date Reviewed: 6 May 2002
Reviewer: SkaarjMaster

Here's another map by Mr-K which is a bit better than his other map reviewed here. No text file was created for this one, but I would recommend a player load of 4-8 to balance gameplay and weapon availablility. This map is full of glass, so don't let that shatter your spirit.

One of the first things you notice about this map is the simple architecture of steel beams, block/brick or glass walls, and metal or glass or water-filled floors. The textures applied are simple as well with the inclusion of boxes and chains. The various shades of gray definitely keep this map well within the theme intended and also make it difficult at first to remember where you are. Even though this place does not have intricate textures and is not colorful, there are still plenty of places to get lost.

There is no custom music track but the one picked fits and the ambient sounds of dripping water, splashing water and lifts adds to the atmosphere of the map. The lighting is all white but is found all over the place on walls, ceilings, floors and underwater. Each white light is a slightly different shade depending on what is being lit. Light is projected well and the author knows how to use shadows.

The weapons are spread out in this map and are in various states of display. Some are sitting straight up and others are on their sides, some are high and dry and others are in or near water. Excellent place for the sniper rifle on top of that big room and it's nice to grab the rocket or pulse gun while running through the water; you'll need them if someone hears you. If you play this map with anymore than 5 players, it could be tough to find a weapon. Ample ammo and the supply of health is sufficient. Powerups are placed well, except the shield belt shouldn't be so near the Udamage. But if they weren't where they are, where would they go? And this is a tough question, because I'm not sure where to keep them out of the way. Maybe similar to how the invisibility is placed. The placement of at least one of the flak cannons is a bit awkward on a box across water and the bots don't like it either.

The bots put up a good fight on this one, but could have been pathed a little better. In one area near a block on a lift with chains, I saw using Godlike at least two separate bots at different times during the match pace and wait to ambush over and over again for 3 minutes. Then, now that they're behind in frags, once someone did run by, he proceeded to get fragged. I've also seen bots get stuck jumping near the flak cannon on a block over water and jump back and forth until someone frags them; but sometimes they make the jump just fine. Actually, humans can have a problem with this part also and it could be changed a bit. One other place the bots can get stuck is on one particular staircase. The bots will see you coming from a long way off and don't think they're easy because of these faults either. They know all the dance steps, especially on Godlike.

Gameplay on this map consists of staying on the metal or glass ramps and finding your way through the maze of steel, metal and glass. There is one main room that has a couple of powerups, but it could prove a problem if a sniper is above. The water can be a dead giveaway, so either run through quickly or go another way. There is one lift that I tended to jump down the shaft halfway, then jump to the bottom and off the main lift before it was triggered. I only mention this because it is a quick way down the shaft if the lift is in the down position. Not sure how a lift jump would work on this map, but it seems it wouldn't be worth it here. If you like glass, then this map is for you. Once you figure out what is glass and what can be walked through, then navigating this map should be a breeze. More of Mr-K's work can be found here.

Bottom Line: Interesting layout, knowledgeable bots and simple textures keep the match moving in this one. Definitely worth a download to checkout the gameplay.

Score: 7.0
Average User Score: 6 (1 scores)

(marking schema)

SkaarjMaster
Score: 6.0

Why did I give this a 7 again?

2003-04-30 11:39:53
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