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Did you know that Aphelion is the point where something (e.g. Earth) is farthest from the Sun? I did... sort of. Years ago - and now I retaught the thing. You can see group of stones and a broken planet (now it's easy to name static meshes when I recently catalogued them all :-)) behind the ceiling window - and behind them there is some star. Probably Sun. I didn't measure the distance so let's say it's aphelion and I conclude this paragraph: Skybox fits the name.
Now before I continue I want to apologize to a few mappers to whom I was harsh a bit in my reviews. I'm normally a nice guy with some sarcastic mood here and there when some map makes me crazy a bit. I would give rimmi his 5.5 score in a much nicer way after getting this map to review it. It is typical Liandry Tech themed map with my first spawn in a hallway. There was some really creased tank or what and a shock rifle. And hallway... or corridor, or whatever. A lot of it - with some guns here and there, or ammo, health, random stuff, barrels. Really a lot of it until you're able to make it to the single room of this map. With aforementioned ceiling window and that aphelion scene.
First time you try one of four jumppads in the room I'm pretty sure you'll not make it up there. With 50% chance you'll hit the ledge either with your head (making it sure not going up) or with your side - in that case UT3 aircontrol is your friend. You'll jump on that LT walkways used also in 3D Buzz videos coming with Collector's Edition. In that very moment you'll realize that the map could be worse - but luckily there are no railings around - thanks, I really hate railings. There is some generator like thing in the middle - points up for particle effect. In this room you can notice that the level is probably two-tier. It's really hard to notice that in those corridors. I had hard time to make some representative shots - two of them shows corridors and on three of them you can spot the room.
Layout is symmetric - points down here. In this case it helps the confusion a lot. Weapon placement on the other hand is not symmetric, so you'll easily go the wrong way for something else than you want. There is some ambiance sound, but quite boring - most of it coming from the central plasma generator thingy. Music track is properly set so no points down here... and that leads us to 3.5. That means the map will make it on the Insite front page for a while (but not for the hotlist really). Maybe I should give it a 3 and that's it, but I decided to make my worst review ever - and to do it today. The map doesn't have serious construction errors - at least I couldn't see any during those few moments I jumped over. I always try to give the map enough time - both analytic (just jumping around alone) and gameplay. This time few minutes was enough. This is UT3 which means that it's not hard to make well illuminated map - I can't praise yellow corridors for being cool and semi-realistic. That's not added value anymore. And even in times when good lighting was an added value there were other aspects much more important. And these still are important now: layout with no RCR syndrome promoting strategy and flow and well-thought item placement for instance.
Please... check our marking schema and try to mark your creations before you send them here just for that fun. Even then realize that you - as authors - often over-score your works and so be prepared to go lower maybe even the whole 2 points. To get back to this map: If you like walking the corridors take it... but I'd go for original Unreal game if I would have been crazy about corridors.
Bottom Line: Corridors are not in fashion anymore - one room can't save it. I promise I'll write only better reviews from now on.
Score: 3.5
Average User Score: (0 scores)
(marking schema)
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